Showing posts with label A-Team. Show all posts
Showing posts with label A-Team. Show all posts

07 September 2017

What this Ranger needs is the A-Team

The Ranger is over 300 pages of shady politicians, a suspicious land deal, Neo-Nazi meth dealers, and a gutsy pregnant girl. Ennui settles in around page 40. In fact, it is only the location – rural Mississippi during the cold winter months – that provides any sense of difference as even the title character, Ranger Quinn Colson, doesn’t do much other than brood silently, brag soundly, and eat a fair share of eggs and ham. And if anything, that is exactly what The Ranger needed more of: ham with a healthy side of cheese. Instead, all we get is dry toast.  

Ace Atkins provides his natural take on the surroundings, the environment, the establishment of characters,  yet he doesn’t get any deeper than that. Colson is the typical silent type who is wound so tightly he is incapable of any action that doesn’t come by way of orders from some CO while out on patrol in Nowheresistan. His lone friend is a Stand By Me good ole boy who doesn’t get any characterization outside of his initial introduction. The villains are predictable. The backstabbing inevitable. Even the high noon showdown is wrapped up in a scant two or three pages with the cavalry’s arrival feeling more Appaloosa-slow than some needed over-the-top-ness ala The A-Team.

The hillbilly/redneck justice genre can be a real hootnanny. Shoot, even good old-fashioned western-style revenge tales get the blood a’flowin’ and the pages a’turnin’. The Ranger is a series of stop-and-starts, of teases and foundation laying. The good boy grimaces and bad guy postulating within has all the uniformity of Barry Manilow when what you really want is the spontaneity of James Brown. Or the A-Team. 


As Always,
theJOE

06 January 2017

Video-Game Action; Direct-Release Scripting

Let’s play nice and call Spectral an homage to a heap of sci-fi films and not a mash-up of clichés from all that has come before. A mash-up, yes, but certainly a nice-looking one at that.
 
James Badge Dale, proving he had leading-man chops, as evident from HBO’s The Pacific, stars in first-time director Nic Mathieu’s sci-fi muscle film that provides more hardcore military meat than a Michael Bay Transformers film. Dale plays a scientist invested in designing protective tech for the US Army of the very-near future when he is assigned to accompany a Delta Force unit on the field in Moldova who have encountered, well, ghosts. Ghosts that can fly through walls and humans, the latter of which immediately perishes upon contact.

Mathieu’s constantly-moving camerawork and in-your-face visuals are slick and surprisingly high-quality, thanks to the use of Weta for the F/X work. The story, however, is nothing more than an outline for the big-bang shoot ‘em-ups and creepy apparitions. The Delta Force team members are mostly faceless fodder smacking of, but lacking the charisma of, the marines from Aliens; they even rescue a blonde girl who has been scavenging and hiding out safe from the ghosts in the inner workings of an old factory. Later, when Delta has the chance to regroup and restock, they are luckily holed up with enough provisions and workable gear that would make B.A. Baracus smile with glee, welding torch in hand.

The overall premise of Spectral makes for fun viewing. The film’s a fast-paced video game where the viewer doesn’t mind playing the third person role. And while the story briefly describes the HOW of the ghosts, the WHY is untouched resulting in an unfulfilled feeling as the convenient failsafe stopping the threat is thrown allowing the credits roll. The quick wrap-up makes you think that if there were a couple more available quarters to feed into the slot, the story could continue with a more satisfying ending.

As Always,
theJOE